How Long does it take to Beat No Man’s Sky?

Is No Man’s Sky an endless game?

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The original reveal of No Man’s Sky is a mixed memory for many people. It promised something fantastic, an almost limitless universe of endlessly unique planets, all procedurally generated. Following its launch, people realised the game wasn’t quite what it was marketed as, being truly without a strict goal. Just endless space.

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In the years following, however, No Man’s Sky has achieved one of the greatest turnarounds in gaming, continuing with updates over six years past its initial launch. As a result, the game is a drastically different beast from where it started, and maybe from even when you last picked it up.

Updated September 13, 2024 by Quinton O’Connor: Yet again, No Man’s Sky has received a substantial update. And, yet again, we’re here to tell you how our thoughts on this question have morphed as a result. The (very) short answer? Yes, the game’s absolutely worth it in 2024. Here’s why.

Though we have no dedicated review for No Man’s Sky, many of our editors have shared their opinions on the game over the years. In 2022, our Lead Features Editor, Jade King, remarked on her feelings on how the game had changed since launch. Despite acknowledging how incredible and genuinely great the game has become, she states that there’s a layer of intentional loneliness in the initial launch that no longer exists in No Man’s Sky.

We are a single meaningless being in a sea of endless stars, hoping that our discoveries might one day be stumbled upon.

Elsewhere, Features Editor Andy Kelly talks about how the various updates have made the game something he wants it to be, even if it isn’t how most play the game. For them, the post-launch Creative Mode is what made the game enjoyable. The gameplay loop of constantly mining and recharging your ship was a distraction from what they enjoyed most: seeing funky planets and their alien inhabitants.

Another major aspect of No Man’s Sky that was also launch post-launch is its VR mode, and most recently its updated PSVR2 mode. Mike Drucker, in a wonderfully wordy way, says that No Man’s Sky in VR is what made the game for him. The smallest little things made the vastness of its space seem real, and the ways you had to traverse made it a dramatically different experience when it paralleled your own movements.

At their best, motion controls remove layers of abstraction to make what you’re physically doing feel consistent with what you’re pretending to do – and damned if No Man’s Sky isn’t a completely different game when that happens.

Across that plethora of opinions, it’s clear to see that No Man’s Sky, after years of updates, has a little bit of something for everyone and is pretty free-form in how you approach it. It’s a game that will at times demand tedium of you and makes no promises of success, though in reality, that’s all part of the game.

The Switch version of No Man’s Sky has often suffered from poor performance.

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How long would it take to fully explore no man’s sky?

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No Man’s Sky is massive. Arguably, in a sense, the biggest game in existence. Few other games can claim they let you explore every planet in the galaxy, even if many of those planets lack the diversity of a real-life planet.

Related: Travelers can finally make their own custom ship in No Man’s Sky: Orbital.

How many planets actually do exist in No Man’s Sky though? The galaxy is a pretty big place and we’d be hard-pressed to ever be able to explore all of it, let alone know the boundaries of its existence. Turns out, No Man’s Sky is trying to emulate that part of space travel too.

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Let’s jump right into the beautifully large number of planets because it is frankly absurd. 18,446,744,073,709,551,616. That’s 18 quintillion, a word that doesn’t really get much use because nothing normally even reaches that high a number.

You, as a single person, will never explore the entirety of No Man’s Sky. It already takes long enough to circumvent a single planet, let alone over 18 quintillion of them. In fact, it’s very likely the entire player base would never explore all of it. Couple this with what happens when you reach the centre of the galaxy, and you’ve got a practically endless amount of planets.

Now this is a fun question because it starts to bring into question how bad we, as humans, are when it comes to very large numbers. 18,446,744,073,709,551,616, that’s a pretty big number. But how big? Let the table below give you a better impression.

Time Frame Seconds to explore every planet
Seconds 18,446,744,073,709,551,616
Minutes 307,445,734,561,825,860
Hours 5,124,095,576,030,431
Days 213,503,982,334,601
Years 584,942,417,355

So, for a single person, it would take almost 600 million years to explore every single planet if they were visiting one every second. Impossible in many regards. So let’s extend that instead to the entire player base of No Man’s Sky.

Supposedly, No Man’s Sky has sold over 10 million units. Let’s assume for the calculation that every single copy sold is a unique player. That gives us 58,494 years for every single player to collectively explore every single planet, at one planet every single second. Enjoy the experience, because unless you plan on living a very long life, you’re not witnessing the full extent of No Man’s Sky’s literal universe.

The question then bares answering — in such a small filesize, from such a small development team, how is No Man’s Sky that big?

The number 18,446,744,073,709,551,616 is not random, but the limit of 64-bit computing.

It’s surprisingly simple, really. It’s a mix of theoretically easy but practically complex maths and a whole bunch of procedural generation. No Man’s Sky doesn’t actually have 18 quintillion planets, but rather the space for them. These planets don’t exist until you visit them and they’re cobbled together from a bunch of rules and procedu.

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Is it possible to finish No Man Sky?

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Is it moving onto another galaxy? Or something else?

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Does No Man’s Sky have an end?

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No Man’s Sky has a little something for everyone: exploration, survival, combat, crafting, monsters, aliens, and robots. With so much to do and so much to see, it’s easy to lose sight of what drove you to seek the stars in the first place. If you manage to stay on track and complete the game’s storyline, you will find yourself in a new galaxy.

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Choose one of four procedurally generated galaxies filled with an impossible number of randomly generated worlds. As far as mechanics go, it’s the equivalent of New Game+. Narratively, everything begins again. Everything is 16. Your story never really ends and leaves players with a few questions.

A história de Artemis é uma triste. Artemis é um companheiro Traveler que morreu enquanto explorava a galáxia. Talvez. Você realmente fala com Artemis algumas vezes antes de encontrar seu túmulo. Seguindo a linha de quests, você tem a opção de “salvar” Artemis transferindo sua consciência para uma simulação diferente e menor do que a que você está atualmente. Isso levanta muitas mais perguntas.

Like, is your simulation running inside a larger simulation? Why would the Korvax build it, and how did Nada steal it? Will Leonardo DiCaprio show up spinning tops? So much left dangling out there.

Derelict freighters were added to the game during the Desolation update. They added an element of horror to the grand space adventure. They can be quite dangerous if you go in unprepared, and each has datapads and terminals that tell of their crews’ demise.

Regardless of what did them in, you will never find any bodies, just the occasional glove or helmet of a space suit floating around as you trudge through the frigid environment. Conveniently, the crew has left space heaters lying around to help you from freezing to death, which was nice. Too bad they didn’t think to help with the rogue security AI or weird space bugs.

Every inhabited system has a teleporter in the space station. The technology exists and is relatively inexpensive to build. The game requires you to have visited locations before being able to teleport there.

Still, thematically, you would think that you could just zap yourself anywhere in the cosmos if you had the coordinates. Why, then, is space travel so prevalent? Teleport gates are cheap and can be built on any planet in any system. They also take your ship with you when you go, which is very handy.

In every group, there is that one person who just refuses to get along with figures of authority. One such entity in your little group of Travelers is -null-. Like the other Travelers, -null- took the stars to explore and loved it, so much so that they decided to see absolutely everything, rebelling against the wishes of Atlas to do so.

-null- spent lifetimes seeing all their universe had to offer, only for Alas to show them the infinite multiverse before cutting them off. However, the question remains: how long did it take -null- to catalog an entire universe? How petty is Atlas to drop that kind of knowledge on -null- and then lose th.

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How long does No Man’s Sky take to complete?

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A science-fiction game set in an infinite procedurally generated galaxy.

How long is No Man’s Sky?

When focusing on the main objectives, No Man’s Sky is about 31 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 153 Hours to obtain 100% completion.

Platforms Mac, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One
Genres Action, Adventure, Survival
Developer Hello Games
Publisher Hello Games
NA Release Date August 9th, 2016
Updated 53 Mins Ago

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Has anyone ever finished No Man’s Sky?

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Does No Man’s sky has the end of the game or something you have to do in order to finish the game?

(just being curious)

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How long will it take to explore all of No Man’s Sky?

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What’s the plot of No Man’s Sky? The simple answer: you’re a space explorer who wakes up on an alien planet, without any memory of how you got there. You’ve got to repair your ship, take off into space, and explore the galaxy for answers. Along the way, you’ll discover endless new species of flora and fauna, fight enemies on land and in space, make connections with likeminded explorers, and more, as you search for the answers to the universe’s mysteries and your own.

The more accurate, less simple answer? The plot is whatever you want it to be. This is the largest, most complex open world game of all time.

“Open world” games invite players to wander their environments, free from the rigid, linear maps of old-school video games. Maybe you’re a knight crossing the hills of a medieval fantasy world to find magical artifacts, or a bad-seed gunslinger, ruthlessly galloping through the West in search of infamy and fortune. These games have primary missions, or “stories,” that players spend vast amounts of time finishing, along with plenty of side adventures along the way.

But the greatest thing about open world games, especially for a casual gamer? You don’t need to follow the storyline to have a great time. That’s the whole point of the open world. The bigger the map, the more potential for exploring it for your own purposes and at your own pace — and where those other open world games offer a continent or a planet to map out, No Man’s Sky offers something much, much more expansive. In fact, it’s almost unfathomably large.

Your character wakes up on one planet, but No Man’s Sky has 255 entire galaxies’ worth of planets to explore, totaling up to more than 18 quintillion worlds. It would take you nearly 585 billion years to see them all. No, that’s not a typo.

Mindboggling in size and scale, No Man’s Sky flips the typical video game experience on its head. There really isn’t any beating this game. You could finish the primary storyline, sure, but with an open world so enormous, is that really the true purpose of the game?

In that way, No Man’s Sky does something revolutionary in today’s culture: it asks you to stop thinking of life as a competition, to break away from the mindset ingrained in all of us from year one, and retrain yourself to find pleasure in slowness. Explore. Breathe. Slow down. Enjoy the scenery.

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